

#RED ALERT 1 WIKI MOD#
The Red Alert, a mod for Red Alert 3, is based off the original Red Alert's art and game play. Restored suppressed infantry animations.Restored the classic behavior for the Service Depot for vehicles, because the AI no longer has issues with it.Experience points from destroyed tanks are now moved to the surviving crew.Optimized the AI to make the different styles more noticeable.Fixed weird airplane destroy animations when it's parked on an airfield.Fixed a bug that allowed the AI to use a Mig only once.Grenadier grenade can now blow infantry up.Grenadier grenade weapon is slightly more accurate.Added TaperOff on Mig weapon impact of 40 (full hit is 55).


Increased Mig average firing duration from 0.2s to 0.5s to allow multiple targets.Mammoth tank tusk weapon is slightly less accurate.Increased Medium tank reload time with 0.1s.Decreased Spy plane health from 2000 to 500.Destroyed soviet tanks now also spawn surviving crew.Removed the Artillery large-range penalty on Turret and Tesla Coil defenses.Added idle sound on Tanya (only when Tanya is shown on the screen).Added TaperOff on Cruiser weapon impact of 300 (full hit is 500).Added TaperOff on Artillery weapon impact of 90 (full hit is 150 close to 90 far).Added a prefire delay of 0.2s to the Artillery.Allies no longer have access to the RA3 Free Trade support power.England now correctly receives its country bonuses.Removed build progress bar from refineries.Increased demolition truck damage range from 150 to 250 (the same range as the normal nuke).Added TaperOff on Rocket soldier weapon impact of 25 (full hit is 35).Fixed co-commander objective complete eva event.Requires that you have a version installed already. Patches The Red Alert Mod from version 1.2.
